ZephyrEye on Tom’s Hardware
Hmm, my blog hit count is going through the roof … This project must be the coolest thing ever, all your base are belong to me!
Oh wait, the stats beg to differ … Aha, the project was featured on Tom’s Hardware! That makes sense.
I realize there’s not a lot yet – I’m still catching up! That being said, please feel free to leave comments. Is it cool? Is it useful, in paintball? As a paperweight? Let me know! And as always, feel free to ask questions in the comments or email me at nelsobra@onid.orst.edu anytime.
For those of you coming from Tom’s Hardware, I realize the image was a bit of a letdown – my blog at the time of writing was a little short on options for them. I’m jumping ahead of my original posting plan, but for all Tom’s geeks I thought it might be worthwhile to add a small gallery that goes through the setup screen to help understand the project a little better.
- Main Screen – The first screen that appears when the ZephyrEye is turned on.
- Select a game to play (King of the Hill is the only one programmed in so far)
- First page of game setup
- Setting up GPS starting and hill locations, starting with Team A’s starting location.
- Setting up team B starting location
- Setting up GPS coordinates for the hill
- At this point, the game setup is complete and the “captain” ZephyrEye broadcasts the game and accepts other players.
- When a game is broadcast, another ZephyrEye can find it and join the game on either team.
- Picking Team B so there are two sides to this game.
- The game is all set up, players have joined, and everything is ready to go! See video for countdown and gameplay screen.
- Concept artwork of a hopper with an integrated ZephyrEye
- Real screenshot from the ZephyrEye screen, but of a dummy game (real gameplay looks a little different, see videos).











